#SUPERHOT PC UPDATE FREE#
"We try to leave our games free for interpretation to the players and wouldn't like to push our own narrative," Skorupka said. It does feel like video game addiction is a theme running through Superhot, but according to co-director Cezary Skorupka, the standalone Mind Control Delete game is more about "greed and over-attachment". Superhot fans are currently wondering if there's some kind of message behind the ending lock, whether the developers are trying to say something about the world, video games and the people who play them. This content is hosted on an external platform, which will only display it if you accept targeting cookies. "One of my favourite things is seeing people chime in on Discord saying, 'hey guys I'm doing it let's go!' and posting updates on how much time they have left, using that time to talk about their experience of the game and to just have a breather and have it all sink in." > Do I really have to wait 😐 from r/superhot "After all, we don't want to punish the players, we want players to feel both the significance of what they themselves achieved during the ending, and to have a moment to be part of this experience more as performing along than just playing," Surma continued.
#SUPERHOT PC UPDATE PATCH#
The Superhot developers quickly changed this lock from eight hours to just over two hours via a patch because they saw issues with devices going into standby mode after a few hours and having saves corrupted.Īs you'd expect, some PC players didn't wait that long, and got around the lock using cheats, although the developers hope the new time will mean players are less inclined to use external tools. We actually considered the eight hours quite lenient - we started with 24 hours but that felt a bit too restrictive: you'd end the same time of day you ended the game yesterday. "You can leave it running overnight and have a fresh mind to see the results in the morning. "The arbitrary amount we shipped with was eight hours, a perfect time to sleep on the game you just finished we thought," co-director Marcin Surma said. So, what's going on? I spoke to the game's developers to find out what they were trying to achieve. If you want to see how this looks, the video below reveals it.
There is no other in-game way to continue.
But once you do trigger the ending, which I won't spoil, the player is forced to leave the game running for two-and-a-half hours in order for Superhot to "recover deleted data".
There's no real way to "beat" Superhot: Mind Control Delete, in the sense that players can continue to play it for as long as they like before triggering the ending. It's called Mind Control Delete, after all.Īnd then we get to the ending. There's a sense throughout that Superhot itself feels like the player is an addict who struggles to let go. I'll keep the spoilers very light here, but essentially, Superhot: Mind Control Delete, a time-bending puzzle shooter that came out on 16th July 2020, has a running theme of guilt - a guilt the player feels for wanting to play more of the game.
#SUPERHOT PC UPDATE UPDATE#
And I’ve played before Oculus enabled 90hz on the Quest 2, so it should be even better once that update arrives.The new Superhot game does something a little different: it makes you wait hours after the ending before you can play the game again. It also feels a lot smoother through the Quest 2 than it did through my Rift S on a pretty powerful PC, so those optimisations are definitely serving the game well. Considering the Quest 2's resolution of 1832 x 1920 per eye, that "near" is maybe doing a little bit of heavy lifting, but it still looks great. Superhot Team is promising "near 4k resolution" and optimisations for a "silky smooth 90hz". It’s more the tech side of things where the game’s been updated for the Quest 2. It feels more frantic and relentless, and it completely shuts down the ability to throw weapons between fights if you knew where you were teleporting to next… which, now that I think about it, was probably somewhat cheating. Instead of having to smash a pyramid to move through the level, completing a fight will automatically teleport you to the next one, which changes the pace of the game significantly.
While there aren’t any content updates (sadly), the Quest 2 retains the removal of the pyramid transition system that defined the original Quest’s version.